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Thread Statistics | Show CCP posts - 1 post(s) |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:06:00 -
[1]
Very nice to hear something from this department.
I have a small personal wish to see some few industrial/transport ship orientated missions, where the object would be to pick up a large sized object from a mission deadspace area, where the acceleration gate only allows in industrial ships or so. Put in a few rats to make it interesting.
Could be used in a FW context too. ---------------- Mr. Science & Trade Institute |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:13:00 -
[2]
Originally by: Tarminic
NPC Agression by standing: Is this something like having two groups of NPCs such as two pirate factions, and one of them won't engage unless your standing is below a certain point? Or Gallente ships that will only engage if your Caldari standing is above a certain level? This could be a very interesting way to make missions more varied and hurt farmers who get a 10 standing 3 weeks into the game. 
I guess this is what we already see a FW contested sites and *should* see at FW mission sites. I am much more interested in knowing if we will ever see NPC's actively fighting each other. ---------------- Mr. Science & Trade Institute |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.12 15:18:00 -
[3]
Edited by: Jowen Datloran on 12/06/2008 15:19:24
Originally by: Crimson Midnight Edited by: Crimson Midnight on 12/06/2008 15:07:59 More Blood Raider agents please, too!
Or rather, some elsewhere besides Delve.
Yes, another idea of mine.
NPC pirate agents hanging around in low sec in ships (the non-station bound like in COSMOS) and hand out regular NPC pirate missions. Getting to a LP store might be tricky, but atleast you can do the missions.
They could be located in some hidden, but static locations that could be scanned down with the on board scanner.
Also there might be some idea in having some agents in exploration sites in general?
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.06.22 19:27:00 -
[4]
Originally by: Kerosene The only thing I really miss was the option to have rewards as things other than cash. Ammo/mods/frigs/bpcs/commodities/drugs etc.. That made missions quite a bit more interesting to me.
Yes, I wonder why it was considered so horrible to get trade goods as rewards. I miss them. ---------------- Mr. Science & Trade Institute |
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